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machinima

American  
[muh-shee-nuh-muh] / məˈʃi nə mə /

noun

Cinematography, Digital Technology.
  1. the process of making real-time animated films by utilizing the 3D graphics technology of computer games.

  2. a film or films made in this way.


Etymology

Origin of machinima

First recorded in 2000–05; misspelled blend of machine and cinema

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

He did not say which ones, but Warner Bros. owns niche video companies like Machinima, which focuses on gamers, and Boomerang, which offers episodes of classic cartoons like “The Flintstones” and “Scooby-Doo.”

From New York Times • Aug. 7, 2018

Just this week, Machinima, which is now owned by Warner Bros., dropped out and said it would share plans with advertisers early this summer.

From The Wall Street Journal • Apr. 21, 2017

Last week, Time Warner's studio Warner Bros. agreed to acquire all of digital media company Machinima, a competitor to Fullscreen.

From Reuters • Nov. 21, 2016

The series is live now on Machinima, and we'll have more updates to come in the future. 

From Los Angeles Times • Jul. 14, 2015

Then again, as Machinima reminds us, the job of hacker Aiden Pearce would be a lot harder in real life:

From Forbes • May 31, 2014

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