Insult was considered one of the highest forms of dishonor, and the upholding of one's honor was a first requirement for a geg.
If the player caught should not have the geg, he is allowed to go free.
But if the holder of the geg be caught before he gets to the den, the Ins win the game, and become the Outs for the next round.
The geg and Tosk dialects differ, and there are also variations within subgroups.
The isolation from influences beyond his community and the constant struggle with nature tended to make the geg an ascetic.
Obstinate and proud, the geg proved himself, under the leadership of his compatriots, a ruthless and cruel fighter.
The object of the Ins is to catch the one player among the Outs who is custodian of the geg.
If the player holding the geg can return to the den without being caught, his party wins, and again goes out for the next game.