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machinima

American  
[muh-shee-nuh-muh] / məˈʃi nə mə /

noun

Cinematography, Digital Technology.
  1. the process of making real-time animated films by utilizing the 3D graphics technology of computer games.

  2. a film or films made in this way.


Etymology

Origin of machinima

First recorded in 2000–05; misspelled blend of machine and cinema

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

Meanwhile, Machinima is getting folded into AT&T’s Otter Media portfolio.

From Los Angeles Times • Dec. 10, 2018

He did not say which ones, but Warner Bros. owns niche video companies like Machinima, which focuses on gamers, and Boomerang, which offers episodes of classic cartoons like “The Flintstones” and “Scooby-Doo.”

From New York Times • Aug. 7, 2018

Just this week, Machinima, which is now owned by Warner Bros., dropped out and said it would share plans with advertisers early this summer.

From The Wall Street Journal • Apr. 21, 2017

Verizon is targeting young viewers or millennials with about 100 to 200 hours of exclusive content from online video networks such as AwesomenessTV and Machinima, said Brian Angiolet, Verizon's senior vice president, consumer products.

From Reuters • Sep. 8, 2015

What StyleHaul is to beauty and fashion, Machinima is to video gaming.

From Forbes • Sep. 24, 2014

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