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real-time strategy

American  
[ree-uhl-tahym strat-i-jee, reel] / ˈri əlˈtaɪm ˌstræt ɪ dʒi, ˈril /

noun

Digital Technology.
  1. a genre of video games in which a player battles enemies, faces environmental challenges, or achieves a goal while other player characters and nonplayer characters are playing simultaneously, without sequenced turns or rounds of play (often used attributively). RTS


Etymology

Origin of real-time strategy

First recorded in 1980–85

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

“It’s regarded as one of the best real-time strategy games of all time and significantly impacted many of the real-time strategy games that have followed in the past two decades,” digital games curator Andrew Borman said.

From Washington Times

When the pandemic forced me back home during my final semester of college, I found one great way to pass the time: Age of Empires, a real-time strategy game first released in 1997, where players race their ancient civilizations through different eras of history, building vibrant economies and discovering advanced militaries as they try to conquer their opponents.

From New York Times

EA plans to release the source code for its classic real-time strategy games Command and Conquer: Tiberian Dawn and Command and Conquer: Red Alert, the studio announced today.

From The Verge

“This is a real-time strategy to identify, isolate, quarantine and treat people who may get infected,” he said, adding that the reservation has reported only one case.

From Reuters

This isn’t the first time Microsoft has adapted its shooter IP to the strategy genre; the two Halo Wars games were ambitious exercises in making real-time strategy games work well with a controller.

From The Verge