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real-time strategy

American  
[ree-uhl-tahym strat-i-jee, reel] / ˈri əlˈtaɪm ˌstræt ɪ dʒi, ˈril /

noun

Digital Technology.
  1. a genre of video games in which a player battles enemies, faces environmental challenges, or achieves a goal while other player characters and nonplayer characters are playing simultaneously, without sequenced turns or rounds of play (often used attributively). RTS


Etymology

Origin of real-time strategy

First recorded in 1980–85

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

“It’s a real-time strategy game which mimics real-world problems more closely,” Wünsch, now retired from competitive “StarCraft,” told MarketWatch.

From MarketWatch May 23, 2026

The trailer showed off a top-down real-time strategy game with elements of resource management and questing.

From BBC Aug. 21, 2024

Under Kotick, many Blizzard staff members with experience developing real-time strategy games left the company.

From Seattle Times Nov. 13, 2023

“StarCraft” is a science fiction, real-time strategy game made by Blizzard Entertainment.

From Washington Post Oct. 13, 2022

I know I’m not the only one with a special place in my heart for the Age of Empires franchise, but it’s been too long since we’ve had an honest real-time strategy to celebrate.

From The Verge Nov. 25, 2021

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