Dictionary.com
Thesaurus.com

gamification

American  
[gey-muh-fi-key-shuhn] / ˌgeɪ mə fɪˈkeɪ ʃən /

noun

  1. the process of turning an activity or task into a game or something resembling a game.

    Teachers can use gamification to motivate their students.


Etymology

Origin of gamification

First recorded in 2000–05; game 1 + -i- + -fication

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

Perhaps most ambitiously, fans will want to integrate the worlds of gamification, digital technology and video streaming to create their own reality, dictating what teams, venues and even eras are featured on their screen.

From The Wall Street Journal Jul. 12, 2026

The card is the latest example of the ubiquitous gamification of how Americans spend and invest their money.

From MarketWatch May 19, 2026

“Love Is Blind”’s gamification dangles the promise of a deeper emotional connection, which was especially appealing when lockdowns closed community third spaces and further cemented TV as a dominant cultural hub.

From Salon Mar. 8, 2026

Regnier said the EC was concerned about the "addictive" nature of Shein's website, and the "gamification" of the platform, including its "rewards programme" for consumers.

From BBC Feb. 17, 2026

Bhogal described Mangione as curious and well-read, with “mostly quite tame” intellectual interests in “brain rot, indoctrination, declining birth-rates, gamification and corporate greed.”

From Los Angeles Times Dec. 14, 2024

Vocabulary.com logo
by dictionary.com

Dictionary.com's Learning Companion

Go beyond just looking up words.
Remember them forever with VocabTrainer.

Start training