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real-time strategy

American  
[ree-uhl-tahym strat-i-jee, reel] / ˈri əlˈtaɪm ˌstræt ɪ dʒi, ˈril /

noun

Digital Technology.
  1. a genre of video games in which a player battles enemies, faces environmental challenges, or achieves a goal while other player characters and nonplayer characters are playing simultaneously, without sequenced turns or rounds of play (often used attributively). RTS


Etymology

Origin of real-time strategy

First recorded in 1980–85

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

“It’s a real-time strategy game which mimics real-world problems more closely,” Wünsch, now retired from competitive “StarCraft,” told MarketWatch.

From MarketWatch ● May 23, 2026

The real-time strategy series puts players in the role of historical leaders charged with managing resources and armies as they seek to conquer or control the world.

From BBC ● Jan. 5, 2026

Under Kotick, many Blizzard staff members with experience developing real-time strategy games left the company.

From Seattle Times ● Nov. 13, 2023

“StarCraft” is a science fiction, real-time strategy game made by Blizzard Entertainment.

From Washington Post ● Oct. 13, 2022

Duncan Jones: World of Warcraft’s been going on for about 20 years, and the first 10 years were kind of real-time strategy games, and then World of Warcraft started about 10 years ago.

From The Verge ● Jul. 10, 2015

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