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real-time strategy

American  
[ree-uhl-tahym strat-i-jee, reel] / ˈri əlˈtaɪm ˌstræt ɪ dʒi, ˈril /

noun

Digital Technology.
  1. a genre of video games in which a player battles enemies, faces environmental challenges, or achieves a goal while other player characters and nonplayer characters are playing simultaneously, without sequenced turns or rounds of play (often used attributively). RTS


Etymology

Origin of real-time strategy

First recorded in 1980–85

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

“It’s a real-time strategy game which mimics real-world problems more closely,” Wünsch, now retired from competitive “StarCraft,” told MarketWatch.

From MarketWatch May 23, 2026

The real-time strategy series puts players in the role of historical leaders charged with managing resources and armies as they seek to conquer or control the world.

From BBC Jan. 5, 2026

Under Kotick, many Blizzard staff members with experience developing real-time strategy games left the company.

From Seattle Times Nov. 13, 2023

“StarCraft” is a science fiction, real-time strategy game made by Blizzard Entertainment.

From Washington Post Oct. 13, 2022

Duncan Jones: World of Warcraft’s been going on for about 20 years, and the first 10 years were kind of real-time strategy games, and then World of Warcraft started about 10 years ago.

From The Verge Jul. 10, 2015

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