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gamification

American  
[gay-muh-fi-kay-shuhn] / ˌgeɪ mə fɪˈkeɪ ʃən /

noun

  1. the process of turning an activity or task into a game or something resembling a game.

    Teachers can use gamification to motivate their students.


Etymology

Origin of gamification

First recorded in 2000–05; game 1 + -i- + -fication


Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

Later, he led a successful fundraising campaign called the Army of Drones and brought in elements of "gamification" to the war, designing a system that awarded Ukrainian military units with credits for hitting Russian targets.

From BBC ● Aug. 19, 2026

“We do not get paid for clicks or tokens or chats. The gamification of the most significant development in modern economic history seems to us misplaced.”

From MarketWatch ● Aug. 3, 2026

Perhaps most ambitiously, fans will want to integrate the worlds of gamification, digital technology and video streaming to create their own reality, dictating what teams, venues and even eras are featured on their screen.

From The Wall Street Journal ● Jul. 12, 2026

“Love Is Blind”’s gamification dangles the promise of a deeper emotional connection, which was especially appealing when lockdowns closed community third spaces and further cemented TV as a dominant cultural hub.

From Salon ● Mar. 8, 2026

The gamification may be fun, but it’s purposeful too, Enzensberger says.

From Los Angeles Times ● Mar. 31, 2025

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