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motion capture

American  
[moh-shuhn kap-cher] / ˈmoʊ ʃən ˌkæp tʃər /

noun

  1. a data collection technique in which the movements of people and objects are tracked, recorded, and rendered to create animations, as for a video game.


motion capture British  

noun

  1. a process by which a device can be used to capture patterns of live movement; the data is then transmitted to a computer, where simulation software displays it applied to a virtual actor

"Collins English Dictionary — Complete & Unabridged" 2012 Digital Edition © William Collins Sons & Co. Ltd. 1979, 1986 © HarperCollins Publishers 1998, 2000, 2003, 2005, 2006, 2007, 2009, 2012

Etymology

Origin of motion capture

First recorded in 1980–85

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

Former professional players, twin sisters Mollie and Rosie Kmita, were both involved in the motion capture process for the game, and Mollie feels being able to manage a women's team will engage new gamers and educate existing ones.

From BBC

On the pitch, it benefits from new graphics, based on work with women's footballers in the motion capture studio, and a perhaps unlikely source: VAR.

From BBC

CGI, motion capture and visual effects have enriched stories, creating worlds that could never otherwise exist.

From Los Angeles Times

Zinman owned an existing production studio in Downtown L.A., which was designed to do motion capture and virtual production for TV.

From Los Angeles Times

Beimel uses motion capture to provide pitching feedback, and uses health technology that coincides with its athletes having to self-report daily to track overexertion and determine how best to use their bodies.

From Los Angeles Times