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gamification

American  
[gey-muh-fi-key-shuhn] / ˌgeɪ mə fɪˈkeɪ ʃən /

noun

  1. the process of turning an activity or task into a game or something resembling a game.

    Teachers can use gamification to motivate their students.


Etymology

Origin of gamification

First recorded in 2000–05; game 1 + -i- + -fication

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

The get-rich-quick desire never goes away, but the gamification of trading, and fees cut to zero, made it easier to gamble on stocks than ever.

From The Wall Street Journal Aug. 2, 2026

"We don't mind the gamification of Taylor Swift, as it were," says Dani Winchester, an event planner and co-host of the Taylearning podcast.

From BBC Jun. 5, 2026

The card is the latest example of the ubiquitous gamification of how Americans spend and invest their money.

From MarketWatch May 19, 2026

“Love Is Blind”’s gamification dangles the promise of a deeper emotional connection, which was especially appealing when lockdowns closed community third spaces and further cemented TV as a dominant cultural hub.

From Salon Mar. 8, 2026

“So there’s this huge gamification, even with the trophy.”

From Los Angeles Times Jun. 9, 2025

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