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Dungeons and Dragons

American  
[duhn-juhnz uhn drag-uhnz] / ˈdʌn dʒənz ən ˈdræg ənz /
(used with a singular verb)
  1. a brand name for a role-playing game set in a fantasy world resembling the Middle Ages. D&D, DND


Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

Stranger Things is credited with boosting interest in Dungeons and Dragons, and shows such as Game of Thrones have drawn tourists to the real-life locations where they were filmed.

From BBC

Mike says it's what he likes to believe – and each member of their Dungeons and Dragons party – Will, Dustin, Lucas and Max – all agree that they, too, believe.

From BBC

For mainstream America, fears of Satanism and demons peaked in the 1980s and receded in recent years into an embarrassing joke, with people laughing at how harmless cultural phenomena like Dungeons and Dragons, heavy metal and Ouija boards were temporarily the source of genuine paranoia.

From Salon

For mainstream America, fears of Satanism and demons peaked in the 1980s and receded in recent years into an embarrassing joke, with people laughing at how harmless cultural phenomena like Dungeons and Dragons, heavy metal and Ouija boards were temporarily the source of genuine paranoia.

From Salon

It was only when Minsung traded video games for playing real-life games, including Dungeons and Dragons, that he met women, and his views shifted.

From BBC