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gamification

American  
[gey-muh-fi-key-shuhn] / ˌgeɪ mə fɪˈkeɪ ʃən /

noun

  1. the process of turning an activity or task into a game or something resembling a game.

    Teachers can use gamification to motivate their students.


Etymology

Origin of gamification

First recorded in 2000–05; game 1 + -i- + -fication

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

The card is the latest example of the ubiquitous gamification of how Americans spend and invest their money.

From MarketWatch • May 19, 2026

For the screaming fans, this is the gamification of finance in real time.

From The Wall Street Journal • May 13, 2026

“Love Is Blind”’s gamification dangles the promise of a deeper emotional connection, which was especially appealing when lockdowns closed community third spaces and further cemented TV as a dominant cultural hub.

From Salon • Mar. 8, 2026

Regnier said the EC was concerned about the "addictive" nature of Shein's website, and the "gamification" of the platform, including its "rewards programme" for consumers.

From BBC • Feb. 17, 2026

Indeed, Stearns’ book lays out a multi-step strategy for reforming our elections to make it easier to elect better candidates, without having to resort to such gamification.

From Los Angeles Times • Mar. 5, 2024

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