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gamification

American  
[gey-muh-fi-key-shuhn] / ˌgeɪ mə fɪˈkeɪ ʃən /

noun

  1. the process of turning an activity or task into a game or something resembling a game.

    Teachers can use gamification to motivate their students.


Etymology

Origin of gamification

First recorded in 2000–05; game 1 + -i- + -fication

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

Later, he led a successful fundraising campaign called the Army of Drones and brought in elements of "gamification" to the war, designing a system that awarded Ukrainian military units with credits for hitting Russian targets.

From BBC Aug. 19, 2026

“We do not get paid for clicks or tokens or chats. The gamification of the most significant development in modern economic history seems to us misplaced.”

From MarketWatch Aug. 3, 2026

For the screaming fans, this is the gamification of finance in real time.

From The Wall Street Journal May 13, 2026

“Love Is Blind”’s gamification dangles the promise of a deeper emotional connection, which was especially appealing when lockdowns closed community third spaces and further cemented TV as a dominant cultural hub.

From Salon Mar. 8, 2026

Here, the smartphone gamification is used to prod a narrative rather than define it, a reminder to me that “D&D” is in some ways a story creation tool.

From Los Angeles Times Dec. 10, 2025

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