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gamify

[gey-muh-fahy]

verb (used with object)

gamified, gamifying 
  1. to turn (an activity or task) into a game or something resembling a game.

    Many exercise programs have been gamified, with badges and scores.

    The company develops gamified apps.



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Word History and Origins

Origin of gamify1

First recorded in 2000–05; game 1 + -ify
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Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

Families can get as elaborate as they want with points or an auction to gamify the system.

Read more on MarketWatch

The author argues that meme stock investing attracts primarily novice and young retail investors through gamified trading platforms and online influencer promotion, creating information asymmetries that disadvantage these participants.

Read more on Los Angeles Times

Amazon has gamified the process so that pickers and loaders can compete against one another using their times as inputs.

To be fair, Temu’s popularity isn’t totally tied to how broke everybody is — Temu’s hyperactive interface is a masterclass in gamified consumption, rendering a purchase of new socks a trip to the digital casino.

Read more on Salon

At first, Hallow didn't seem so bad, even though I blanched when it immediately gamified the spiritual experience by congratulating me for maintaining my "streak" of daily usage.

Read more on Salon

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