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gamify

American  
[gey-muh-fahy] / ˈgeɪ məˌfaɪ /

verb (used with object)

gamified, gamifying
  1. to turn (an activity or task) into a game or something resembling a game.

    Many exercise programs have been gamified, with badges and scores.

    The company develops gamified apps.


Etymology

Origin of gamify

First recorded in 2000–05; game 1 + -ify

Explanation

To gamify a task or activity is to make it into a game, especially online. If taking out the trash were gamified, you’d earn points each time, with bonus points for speed, and you’d be trying to get your name on the leaderboard! The word gamify first appeared in the early 2000s, when there was a surge in online activity of all kinds. Now many apps and websites are gamified, such as those for fitness, shopping, music lessons, or language learning. Points, rewards, levels, challenges, races, and badges are some of the features used in gamifying. Offline activities can also be gamified as a way to motivate and engage people.

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Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

See Examples For:

Other apps, including Focus Friend and Forest, gamify and reward putting down the phone.

From The Wall Street Journal Jun. 30, 2026

Families can get as elaborate as they want with points or an auction to gamify the system.

From MarketWatch Nov. 21, 2025

“I’ve continued to see different opportunities to gamify education,” Kenney said.

From Los Angeles Times Sep. 15, 2024

Too Good To Go has tried to gamify buying leftover food.

From New York Times Sep. 20, 2022

Whereas Pokémon Go was an attempt to turn a beloved fictional world into an IRL experience, Pikmin Bloom instead uses a cute Nintendo franchise as a way to gamify walking.

From The Verge Oct. 26, 2021

One said the gamified challenge would push her to be more active.

From BBC Jul. 2, 2026

Trading had been explicitly gamified in a way that mirrors the likes on Instagram and late-night texting with friends.

From The Wall Street Journal Mar. 4, 2026

Still, the book stack model gamified my reading habits and now I give books time I didn’t feel I had before.

From Los Angeles Times Dec. 26, 2025

To be fair, Temu’s popularity isn’t totally tied to how broke everybody is — Temu’s hyperactive interface is a masterclass in gamified consumption, rendering a purchase of new socks a trip to the digital casino.

From Salon May 7, 2025

But "gamifying" people's data in this way, can actually change how they listen to music, says Richard Whittle, Professor of artificial intelligence and public policy at the University of Salford.

From BBC Dec. 3, 2025

If we are gamifying life-and-death issues, it could really negatively influence culture and society in a way we don’t like.”

From Los Angeles Times Jan. 10, 2025

Q: You have a policy about gamifying return to work.

From Seattle Times Jul. 10, 2023

Web3 dangles a different promise — that by gamifying and even financializing the notion of feedback, it can lubricate a robust community that is available to all.

From Washington Post Jul. 14, 2022

Spice DAO is gamifying user-created content which engages the community to actively participate in the process of creation rather than passively experiencing it.

From The Verge May 27, 2022

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