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gamify

American  
[gey-muh-fahy] / ˈgeɪ məˌfaɪ /

verb (used with object)

gamified, gamifying
  1. to turn (an activity or task) into a game or something resembling a game.

    Many exercise programs have been gamified, with badges and scores.

    The company develops gamified apps.


Etymology

Origin of gamify

First recorded in 2000–05; game 1 + -ify

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

Analysts initiated coverage on Duolingo with a Buy rating and a $245 target price, citing its proprietary data and expertise in gamified learning.

From Barron's

Still, the book stack model gamified my reading habits and now I give books time I didn’t feel I had before.

From Los Angeles Times

Baby boomers and members of Gen X say this is reckless, solid proof that social media has gamified money.

From The Wall Street Journal

But "gamifying" people's data in this way, can actually change how they listen to music, says Richard Whittle, Professor of artificial intelligence and public policy at the University of Salford.

From BBC

Families can get as elaborate as they want with points or an auction to gamify the system.

From MarketWatch