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gamify

[gey-muh-fahy]

verb (used with object)

gamified, gamifying 
  1. to turn (an activity or task) into a game or something resembling a game.

    Many exercise programs have been gamified, with badges and scores.

    The company develops gamified apps.



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Word History and Origins

Origin of gamify1

First recorded in 2000–05; game 1 + -ify
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Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

To be fair, Temu’s popularity isn’t totally tied to how broke everybody is — Temu’s hyperactive interface is a masterclass in gamified consumption, rendering a purchase of new socks a trip to the digital casino.

Read more on Salon

At first, Hallow didn't seem so bad, even though I blanched when it immediately gamified the spiritual experience by congratulating me for maintaining my "streak" of daily usage.

Read more on Salon

Witch hunts are nothing new, but one way Gamergate innovated is by gamifying abuse and harassment.

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If we are gamifying life-and-death issues, it could really negatively influence culture and society in a way we don’t like.”

Read more on Los Angeles Times

The goal was identifying the moments that viewers expect from Hallmark’s pleasingly formulaic programming — the apology, the kiss under the mistletoe — and finding a way to “gamify” them, Bennett says.

Read more on Los Angeles Times

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