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gamify

[ gey-muh-fahy ]

verb (used with object)

, gam·i·fied, gam·i·fy·ing.
  1. to turn (an activity or task) into a game or something resembling a game:

    Many exercise programs have been gamified, with badges and scores.

    The company develops gamified apps.



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Word History and Origins

Origin of gamify1

First recorded in 2000–05; game 1 + -ify

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Example Sentences

Chipotle isn't the only brand to either gamify or give away crypto, but it has seen early success with the strategy.

From Digiday

Katija says the MBARI team is pondering ways to gamify species description along the lines of Foldit, a popular citizen science project in which “players” use a video-game-like platform to determine the structure of proteins.

Instead, Kwong said, Redbox hopes to gamify its loyalty program to super-serve the customers the brand already has.

From Digiday

This shifting mindset and fight for attention has likely added to the increased number of sweepstakes and work to potentially gamify a Super Bowl spot this year.

From Digiday

You can even gamify that process by building up your surveys with visualization tools, here are some extra tips on that.

Wax's company, though, is trying to cash in on the opportunity by helping people "gamify" their sex lives.

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